uzdoom i a community fork of gzdoom that aims to be much better

  • dbtng@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 hour ago

    Original DOOM and DOOM II game engines were 2.5 D.
    You could not look up and down or jump.
    That is not to say that there was no z-axis in the maps themselves, but the game engine handled it in a simplified, flattened way.

    Its been a really, really long time since Quake z-axis code was backported to create zDOOM.
    You are a great example of people not realizing this.