• blockheadjt@sh.itjust.works
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    6 hours ago

    You can create systems that generate content without resorting to mass plagiarism.

    I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.