You can create systems that generate content without resorting to mass plagiarism.
I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.
You can create systems that generate content without resorting to mass plagiarism.
I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.
I’m not saying he should just he could but has managed to make a complex game without it.