inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 16 hours agoFormer id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'www.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up199cross-posted to: pcgaming@lemmy.ca
arrow-up199external-linkFormer id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 16 hours agomessage-square8fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareParlimentOfDoom@piefed.ziplinkfedilinkEnglisharrow-up4·4 hours ago that the amount of work they needed to do, combined with the timeframe the team was given to do it in, made the implication clear Sounds like shitty management that knew not to outright tell them they needed to work that much, but set them up to have to do it with their deadlines
minus-squareThyTTY@lemmy.worldlinkfedilinkEnglisharrow-up1·2 hours agoUnfortunately this is great management… In the company’s eyes at least
Sounds like shitty management that knew not to outright tell them they needed to work that much, but set them up to have to do it with their deadlines
Unfortunately this is great management… In the company’s eyes at least