The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.

  • IEatDaFeesh@lemmy.world
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    7 hours ago

    From my understanding DLSS 5 can be targeted. Meaning the developer can choose to make a chair look more realistic while reducing the effects for others objects (like NPCs). I think the marketing group dropped the ball on the utility of DLSS 5 and went with the most dramatic NPC altering features. I’ve seen some DLSS5 lighting comparisons in Cyberpunk and I have to admit… It’s pretty damn good.

    • VindictiveJudge@lemmy.world
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      5 hours ago

      If the materials rendering part were integrated into the rendering pipeline as a standard thing that could be called with an API, that could be pretty good. Just pass along some info about the material and let it render like any other basic shader. But because it’s a post-processing shader that needs to analyze the entire image and work out materials on the fly to objects that have already been rendered, it murders the frame rate and can make mistakes on its guesses. There’s something legitimately interesting burried in there, but this is the worst possible way to implement it.

      • mohab@piefed.social
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        45 minutes ago

        But because it’s a post-processing shader that needs to analyze the entire image and work out materials on the fly to objects that have already been rendered, it murders the frame rate and can make mistakes on its guesses.

        Yeah, this sounds dumb as fuck. They’re rushing and making the worst choices possible to push big marketing ideas.

        Same as anything AI: if they slow down and make sure everything is done by the book, it could really be a useful tool, but they’re too high on power to care about any of this.