Summary of “Anti Cheat at Embark Studios” prensentation by Embark Studios Senior Software Engineer Tom van Dijck, at devcom in Germany on August 24.

… Linux presents an even worse situation. Because users can custom-build the OS kernel, embedding a cheat directly into the kernel and compiling it makes it nearly impossible for a game to detect its existence. “How do you detect that?” van Dijck asked, adding that while support for SteamOS and Proton will remain, platform requirements will become stricter.

Though he mentions anti-cheat on Linux being more challenging to implement that on Windows, he doesn’t seem to think that it’s impossible. He goes on to talk about “undetectable” cheating hardware becoming cheaper, which sounds like a bigger problem, but he sounds optimistic about being able to detect those as well.

IMO “platform requirements will become stricter” could mean something like only allowing signed kernels with anti-cheat module built in + secure boot.

  • [object Object]@sh.itjust.works
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    8 hours ago

    Partnered with VAIIYA Corporate

    Lmaoooo it begins

    spoiler

    I suppose Embark predicted the “We don’t do ___, we ___” writing quirk of AI? Probably coincidence, but kinda cool

    • Simon_Shitewood@lemmy.ml
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      4 hours ago

      The Oracle™ Engine transcends mere prediction. It is a reality-modeling tool that analyzes quantum probability streams to compute and enforce a singular, optimal future timeline.

      NGL I’m pretty sure they got an AI to write it and also told the AI it’s the Bene Gesserit.

    • NoPanko@feddit.uk
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      7 hours ago

      Wow not only is that the slowest loading website I’ve been on in a while but it also spews near constant word salad