This isn’t even a controversial association, you people have to fucking grow up.
“Druckmann has openly stated that the themes of revenge and cyclical violence in The Last of Us Part II stem from his reaction to the 2000 Ramallah lynching of two Israeli soldiers, where footage of the event filled him with “intense hatred” and a desire to “kill all these people that committed this horrible act” and “make them feel the same pain.” He later reflected on feeling “gross and guilty” for these impulses, but used them as the foundation for the game’s narrative. Druckmann also draws parallels to Israeli politics, citing the 2011 exchange of over 1,000 Palestinian prisoners for captured Israeli soldier Gilad Shalit, noting how his father viewed the deal as harmful to Israel overall but would release every prisoner to save his own son. These inspirations manifest in The Last of Us Part II’s portrayal of warring factions: the secular, militarized Washington Liberation Front (WLF), equipped with advanced weaponry and resources, mirrors the Israeli Occupation Forces (IOF) as a “brutal but well-intended” military, while the Seraphites, a religious cult engaging in ritual disembowelment and fanaticism, dehumanizes Palestinians as an extremist threat akin to Hamas.”
I guess Zionism is a bold innovation in video game storytelling now.
Edit: putting this here because I know you goddamn morons arent gonna read two comments down:
https://www.reversecanarymission.org/person/neil-druckmann
https://www.vice.com/en/article/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii/
https://time.com/7275781/the-last-of-us-controversy-israel-gaza/
This isn’t even a controversial association, you people have to fucking grow up.
“Druckmann has openly stated that the themes of revenge and cyclical violence in The Last of Us Part II stem from his reaction to the 2000 Ramallah lynching of two Israeli soldiers, where footage of the event filled him with “intense hatred” and a desire to “kill all these people that committed this horrible act” and “make them feel the same pain.” He later reflected on feeling “gross and guilty” for these impulses, but used them as the foundation for the game’s narrative. Druckmann also draws parallels to Israeli politics, citing the 2011 exchange of over 1,000 Palestinian prisoners for captured Israeli soldier Gilad Shalit, noting how his father viewed the deal as harmful to Israel overall but would release every prisoner to save his own son. These inspirations manifest in The Last of Us Part II’s portrayal of warring factions: the secular, militarized Washington Liberation Front (WLF), equipped with advanced weaponry and resources, mirrors the Israeli Occupation Forces (IOF) as a “brutal but well-intended” military, while the Seraphites, a religious cult engaging in ritual disembowelment and fanaticism, dehumanizes Palestinians as an extremist threat akin to Hamas.”
Not everything has something to do with Zionism FFS.
lol, lmao even. Literally the most famous video game instance of it:
https://www.reversecanarymission.org/person/neil-druckmann
https://www.vice.com/en/article/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii/
https://time.com/7275781/the-last-of-us-controversy-israel-gaza/
Maybe read a bit eh. Did you like, forget this was a famous story not three years ago?