• glimse@lemmy.world
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    3 hours ago

    The article references it but this is a hilarious thing for the company making Craftopia to say.

    SIX YEARS of early access and it’s nowhere near complete. They fucked off to make Palworld which is understandable but…maybe they shouldn’t be the mouthpiece for this complaint?

    I agree with them but the irony is just too much.

  • Axolotl@feddit.it
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    4 hours ago

    Maybe it’s the price the problem? It’s 29€, at that price tag i expect a full game to be honest…

    (To be noted: i never played palworld)

  • Tekdeb@lemmy.zip
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    5 hours ago

    I also think the name “Early Access” is misleading. You’re really paying to become a beta/alpha tester which also includes a license to the full release when/if that happens. If that is what you want, then that’s fine, and the product page always details the current state and plans, but I still think it’s a tiny bit problematic.

    Personally I ignore most Early Access games altogether and only buy if the price clearly makes sense for what the game offers at that moment and that seems pretty rare.

  • ILikeBoobies@lemmy.ca
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    11 hours ago

    Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release.

    I guess if people are expecting too much then your EA game’s price is too high.

  • Switorik@lemmy.zip
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    17 hours ago

    Maybe use a roadmap with dates? I know it’s hard to pinpoint a date but if you had a road map with the estimated quarter… And if you communicated why you had to push it to later… I understand communication is a dual edged sword but that’s what it’s for!

    So many EA titles go radio silent with no road map. Then we wonder whats happening after six+ months of silence.

    Runescape Dragonwilds is a prime example of how to do EA. Roadmap, expected dates, and reasons why a certain feature didn’t get pushed out on the said date.