I currently have 5 early access games in my library and I’m happy with all:
Genokids
Spirit X Strike
Counterclocking
Kings of Hell
Dead as Disco
All 5 were a “proof of concept” when they started and are building on top of it. I bought these games understanding they may take years to get to 1.0, but I also was conscious of the 2-hour refund window when I bought them and decided they offered me enough to keep them and look forward to their full release.
I also looked up everything I could about their developers and publishers and how they communicate with the community just to be safe.
It’s not an ideal scenario for either: the developer, provided they’re honest, or the player; however, extreme conditions demand extreme responses. Not many developers make this kind of action game any longer, so if the player needs to shoulder some of the risk, that’s only fair.
I am very happy with having bought Paralives when it debuted in Early Access. I had followed their work online ever since the first videos the creator posted back around eight years ago and the team seems really dedicated on making a good game.
Virtual dollhouse-style life simulators are full of moving parts and I understand that there’s still a lot to grow from what’s currently on the game (even more so considering the size of the dev team), and with the frequent game updates they’ve been shipping I can’t wait to see where they take it.
(them wresting the life sim monopoly from EA’s hands is a nice bonus.)
I currently have 5 early access games in my library and I’m happy with all:
All 5 were a “proof of concept” when they started and are building on top of it. I bought these games understanding they may take years to get to 1.0, but I also was conscious of the 2-hour refund window when I bought them and decided they offered me enough to keep them and look forward to their full release.
I also looked up everything I could about their developers and publishers and how they communicate with the community just to be safe.
It’s not an ideal scenario for either: the developer, provided they’re honest, or the player; however, extreme conditions demand extreme responses. Not many developers make this kind of action game any longer, so if the player needs to shoulder some of the risk, that’s only fair.
I am very happy with having bought Paralives when it debuted in Early Access. I had followed their work online ever since the first videos the creator posted back around eight years ago and the team seems really dedicated on making a good game.
Virtual dollhouse-style life simulators are full of moving parts and I understand that there’s still a lot to grow from what’s currently on the game (even more so considering the size of the dev team), and with the frequent game updates they’ve been shipping I can’t wait to see where they take it.
(them wresting the life sim monopoly from EA’s hands is a nice bonus.)