I find that playing early access as a normal game, for some genres, is… idk, good? Better?
Like games like timberborn and whiskerwood and other base-building or colony-building games that I obsess over. Getting to try those in their early stages is awesome because people start modding them early just for a change of pace over what they already play. Then a lot of those mods end up being features in the game, which sort of makes the whole thing a group project, which is genuinely awesome. Probably also helps push them to 1.0.
If you happen to be a sort who likes mods, and like those sort of games, getting into them early can be a decent opportunity to influence the development path of the game, even if its only in a small way. And if you aren’t a modder, its low-key fun to watch how new features get added to the game as new versions come out.
As long as they are playable enough to mod, everything else can (and probably will) be added by the player base, even if the project gets abandoned, but that requires people playing them as if they were done - why would you mod a game you wouldn’t want to play for hundreds of hours?
I find that playing early access as a normal game, for some genres, is… idk, good? Better?
Like games like timberborn and whiskerwood and other base-building or colony-building games that I obsess over. Getting to try those in their early stages is awesome because people start modding them early just for a change of pace over what they already play. Then a lot of those mods end up being features in the game, which sort of makes the whole thing a group project, which is genuinely awesome. Probably also helps push them to 1.0.
If you happen to be a sort who likes mods, and like those sort of games, getting into them early can be a decent opportunity to influence the development path of the game, even if its only in a small way. And if you aren’t a modder, its low-key fun to watch how new features get added to the game as new versions come out.
As long as they are playable enough to mod, everything else can (and probably will) be added by the player base, even if the project gets abandoned, but that requires people playing them as if they were done - why would you mod a game you wouldn’t want to play for hundreds of hours?