We’re a small team working on Paroxysm, a persistent text-based multiplayer RPG built on a Diku-derived codebase. It’s in early alpha and playable over plain telnet (mud.paroxysmrpg.com:3000). Text lets us do things that would be expensive anywhere else: a whole world government, player-run societies, and supernatural archetypes, with no art pipeline. The hard part is getting new players past “download a MUD client.” Curious whether anyone here has worked on older codebases or on onboarding for text games. What made the first five minutes work? Site: https://paroxysmrpg.com/ Discord: https://discord.gg/Hkx8rcj4k6 (adult content, 18+)

      • one_old_coder@piefed.social
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        13 days ago

        Spamming a closed source sloppy game without talking about technical details is off-topic IMHO. And how are “old codebases” related to a brand-new vibe-coded game? I don’t know.