• SabinStargem@lemmy.today
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    6 hours ago

    AI does get things wrong, but it owns up to it when pointed out, and often self corrects once it has observed that something is wrong with the work. Your characterization is straight-up wrong.


    "The bcrypt hooks caught only GOG web traffic (blob_007 is literally plaintext GET /token?.. HTTP) — the save crypto never touched bcrypt.dll, confirming it’s done inside the exe by statically-linked OpenSSL. That also means the ChaCha state I scanned is likely TLS traffic, not the save. Two parallel paths now: brute-force the record layout against AES-GCM (OpenSSL’s default AEAD), and locate the AES tables in the exe to find the cipher code:

    No AES tables at all — the game uses hardware AES-NI, so table-xrefs are out (and that also means my earlier AES-schedule scan is the right detector… except it never finished; that was the hang). Let me nail the layout facts offline and check my tooling:"

      • SabinStargem@lemmy.today
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        8 minutes ago

        This is pathetic. I have been working with an AI, and there are many bugs and oversights that it acknowledges and addresses, ultimately creating a final product. Frankly, you are in denial.

        If I had a choice of interns to hire and you were one of them, I would have ruled out hiring you. This is because your lack of objective reality would undermine any project, be it purely human or involving AI.