Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.

  • CGTRocketX@programming.dev
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    4 days ago

    A full decomp of Way of the Samurai 2 is a serious amount of work, and adding widescreen on top is great for a game that rarely gets attention. How did you handle the fps unlock? Old PS2 titles often tie physics or animation timing to the frame rate. Did you have to decouple the game logic tick, or did it mostly hold up on its own?

    • Acklavidian@lemmy.worldOP
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      2 days ago

      The game logic runs on a different clock. Visuals get tweened between those frames sampling animations and shaders at the higher frame rate for display. I suppose it’s not a “full” decomp in that it doesn’t try to strictly emulate any hardware anymore. Also a lot of the game was a inhouse scripting language. So pulling that apart got me really far.