I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.
I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.
What’s is the token cost to decompile one of these games? I want to fix a game breaking ‘bug’ in an old game are we talking $10s or $100s to make that happen?
Given it’s a game from 2004, it should be relatively easy to decompile, so if you’re the kind of person happy to tinker - it could be a great project to self-host and try to get done yourself?
That way the only cost is time, and a little bit of electricity.
I only just looked up some of the basic requirements, as it’s piqued my interest in trying to decompile something myself over the Christmas break!
Will read up on everything. I got a 9B model running, anything else was dog slow or didn’t run, even on a 16GB card (AMD though)
No idea about AI costs, but there’s many humans who would do it for free, if you let them know what the issue is.
That one specifically - the game is ruined by parking, you run out of space for car parks long before you really fill up the mountain.
The car parks have coach spaces, but the seem to be broken and never appear. Either fix coaches or remove parking completely.
Will look into it when I have some time next week.