Hi!

Soon I’ll have my little nephew (13) in my company to check out software development for a week.

I’m working with large industry machines in real time Linux systems, so obviously I’d show him my test machine and if the customer agrees, I can show him some robots as well.
Also, he will get some crash course in computer basics.

He is an avid gamer - although not really good with computers.

I’ve gifted him a still nice laptop with Linux and Steam installed 1-2 years ago and he happily played Minecraft, but after some time he went back to his Switch 2.

Now he uses my Steam Deck - although that doesn’t make that much of a difference…

I’d like to give him something fun as an exercise, that’s is early rewarding.

Perfect would be, if he could code himself a little computer game, but that’s completely out of my normal work stuff and I don’t know what good options are available.

I guess starting with C++ and an Unreal engine or similar is more than an overkill.

Is there something, that is teaching the basics and gives rather quick rewards, which can produce a little something after 2-3 days?

Thank you all in advance!

  • slazer2au@lemmy.world
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    5 days ago

    Start with some python and side step to Godot?

    Depending in the games some use LUA for modding so there is that path too.

    • naeap@sopuli.xyzOP
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      5 days ago

      Python might be a good start, especially the trial and error runs with python are rather nice (no need to wait to compile a binary)
      I’ll need to look into some examples.

      I like the idea, because it would actually be “real programming” and he should be old enough for that

      I just don’t want to frustrate his early steps too much.
      Challenge is ok, but it should also bring some cheap wins as well