In prototyping stage on an idea I’ve had for a while, a driving game where speed isn’t everything but how well you can navigate traffic also This is the first driving test with roads and traffic. Different AI driver behavior profiles to be work on next to bring some variation and more unpredictability to the traffic. Testing out whether the idea is any fun or not


So what does “how well you navigate traffic” mean?
Do you need to pick a route that has little congestion? Do you need to race around other cars? Do you need to stick to the rules of traffic?
Yeah, I haven’t explained that too well. What I mean is, being able to read the traffic ahead and planning your moves accordingly without taking damage (not sure what the disincentive to taking damage would be yet, still working that part of the loop out).
Getting from point A to B in the least amount of time / highest position amongst other racers taking the least amount of damage in a semi-open world environment.
In the video at 37 seconds is the exact situations I see in my head when I think of the game, going at speed but also having to patiently get around traffic. I don’t know if the idea is any fun so that’s what I’m testing out at the moment :0)