They throw in massive poly count models with high resolution textures and ever bigger game worlds, then (on PC) let you scale down the quality.
Only real solution is having high res textures as a separate download which some games do but if the console can handle them anyway, there’s less reason, compared to PC where you might have a lower end graphics card that can’t handle 4K textures anyway
They throw in massive poly count models with high resolution textures and ever bigger game worlds, then (on PC) let you scale down the quality.
Only real solution is having high res textures as a separate download which some games do but if the console can handle them anyway, there’s less reason, compared to PC where you might have a lower end graphics card that can’t handle 4K textures anyway