• ergonomic_importer@piefed.ca
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    17 hours ago

    Uncoupled entrance/exits is one of the crazier settings for those intimately familiar with the game. Figuring out a route on the fly based on the items you have is one thing, but not knowing where any given level transition will take you makes it extremely difficult to know what is even available.

    You exit Link’s house at the beginning which takes you into the windmill, then you leave out the same door you came in from and you’re exiting from the fishing pond at lake hylia. Knowing you need to be somewhere is no longer the same as knowing how to get there.