• y0kai@lemmy.dbzer0.com
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    17 days ago

    I have two I will be using in my next campaign:

    Ring of attunement: Provides 1 extra attunement slot. (Requires attunement)

    Event Staff: This staff allows the wielder to gain unquestioned entry into any “employees only” areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.

    ETA: One from the current campaign in which I am a player character. Our DM thought of this one:

    Bullet of Healing:

    This magical bullet can be loaded into any firearm. Whomever is shot by this bullet first receives 1d6 piercing damage followed by 1d10 healing. If the initial damage causes recipient’s HP to fall below 0 before the bullet’s healing effects begin, they will fall unconscious and will not gain any healing effect from the bullet. Instead, one death save is automatically passed.

  • Darkard@lemmy.world
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    17 days ago

    Scroll of summon wisp.

    When used nothing appears, but you gain a speech impediment for 1d6 days.

  • A potion of True Healing… heals 1d8+2 damage, recipient MUST truthfully answer the next question they are asked. Sell the characters 6, but don’t tell them about the truth serum. Let them figure it out on their own.

    Boots of Elvenkind… except Elves can hear you.

    A bag of holding that contains infinite clowns. Every time it is opened, 1d4 clowns come out. The clowns are useless in combat and attempt to distract, annoy and mock the holder. While this could be used as a distraction, the clowns will follow the holder, drawing attention to them. You could create a table for what kind of clowns you get (mime clowns, pie throwing clowns, balloon animal clowns, magician clowns, etc). The clowns will wander off after 1d6 minutes. Where the clowns go and what they are (Illusions? Demons?) is unknown.

    • De_Narm@lemmy.world
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      17 days ago

      There’s so much role playing potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don’t need anything else!

      Spawn them as a distraction!

      Use them to hide!

      Plug any entry or hallway at will!

      Build yourself a mountain of clowns to scale any wall!

      Never starve again with their endless supply of pies! (Eaten fresh off your face.)

      Use their weight to bring down any air-/ship!

      Air drop them on your enemies! (Assuming they have a weight and are bound by gravity, they do damage - all you need is a bit of levitation, a tower, airship or a ceiling to hang from.)

      Just crush your entire party by spawning hundreds of them in a closed room!

      The possibilities are truly endless.

    • MajorasTerribleFate@lemmy.zip
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      17 days ago

      So a bag that’s bigger on the inside but doesn’t link to a pocket dimension. You could also go with the items being shrunken while inside, in that Ant-Man-ish “the space between the particles is reduced, and all mass is retained” way. If the bag breaks, the items revert to normal size.

  • zephiriz@lemmy.ml
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    17 days ago

    Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.

    • 🔍🦘🛎@lemmy.world
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      17 days ago

      Ring of minor invisibility - The ring is invisible, and only makes your body invisible, not any of your stuff

    • Rooster326@programming.dev
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      17 days ago

      Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.