• cryptiod137@lemmy.world
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      2 months ago

      Unfortunately in 5e at least, your minimum is always 1 added.

      That being said, yeah you’d actually have 2/3 chance of being irrecoverably dead. I think RAW the only thing that would help is true resurrection

      • Aielman15@lemmy.world
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        2 months ago

        Funnily enough, I don’t think even True Resurrection would save you in that case.

        The spell resurrects anyone except people who have died of old age, and dying by negative hit points would count as old age IMO. Even if you go ahead and cast it, the spell doesn’t alter your HP in any way, so you’d be resurrected with negative HP and die anyway.

        • cryptiod137@lemmy.world
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          2 months ago

          Think your kinda square and rectangling here, you die of old age, you have hp max of zero or lower, but there are other ways to have your maximum HP altered that aren’t related to old age.

          My thought there was it can make a new body, you could make a body with a better con, or in a body of another creature type. This is something that happens in DND lore, although is not described mechanically in 5e that I can think of.

        • Archpawn@lemmy.world
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          2 months ago

          And how often are you going to be climbing in combat, where it would matter that it takes them two and a half times as long to climb?

          I think the reasoning is just that the features centaurs do get are basically completely useless to a normal wizard build

          The fact that you can have a Tank with Mounted Combatant riding you is very useful to a normal wizard build.

          I’d say the biggest downside is getting left behind when everyone moves at twice their pace for an hour. The guy you’re carrying is riding you, so they can move double the distance for the first hour, but since you don’t have a mount you can’t keep up. Though in the 2024 version of the rules, it says “the group” has to have mounts, so I guess nobody can move fast and it’s not as silly as in 2014.