• Essence_of_Meh@lemmy.world
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    18 hours ago

    Halo 2: Anniversary
    The further into the series I get, the less enjoyable my Heroic playthrough becomes. I’m currently doing the first halo mission as the Arbiter and the amount of shotgun-totting floodlings who can one-shot me while running and jumping around like they’re on speed is… tiring, to say the least. I actually ended up taking a break for a few days for the first time since I started playing MCC due to this very level. Hopefully I’ll be able to start fresh once I’m back.

    Other than that I still like the game - not as much as Reach but it’s fun for the most part. Gameplay has a nice mix of on-foot and vehicle combat, levels are pretty varied (both visually and in terms of design). New weapons are alright, can’t say I like them more than anything I used in other games.
    I’m still not sure how I feel about the story, will have to wait until I’m done before I decide on that.

    I mentioned it before but boy do I appreciate the presentation when using remastered graphics. All the colour, details and updated art style make the locations look appropriately sci-fi, otherworldly (when needed) and just overall beautiful and pleasant to look at. It’s a fantastic upgrade, one that hits even harder if you play like me - constantly switching between the two versions.

    I’ve got another small but annoying problem to mention this week: why does my flashlight turns off randomly? Sometimes it’s after a few seconds, other times when moving between the rooms. Either way, it’s making it pretty much useless. Why? What possible reason could you have for that? It’s not like I’m running out of battery or anything, just let me use it when I want to.

    • SSTF@lemmy.world
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      18 hours ago

      I’m waiting for Ruby’s Reblanced Halo 2. Based on the quality of the Halo: CE rebalance it will probably fix many of those issues. I hope, but maybe shouldn’t expect, that mod includes the proper shading. Part of the reason Halo 2 looks so strange is it was designed for a full dynamic shading system which was pulled late in development for XBox performance reasons. What’s left is baked shading and very limited and scaled back dynamic shading, but in a world and art style that was designed with full dynamic in mind.

      I recently played though Halo 2 partially with another restored content/rebalance mod and it was alright, though it didn’t have the skill of the Ruby Rebalance in making new/restored content feel organic to the game.

      • Essence_of_Meh@lemmy.world
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        17 hours ago

        I heard about the dynamic lighting situation but completely forgot about it until now, thanks for the reminder!

        I didn’t dive into Halo modding yet so I wasn’t aware of rebalance patches, makes sense. This is my first playthrough of the series (sans 1 and Spartan Assault) so I wanted to play them vanilla anyway but I’ll keep that in mind if I ever decide to play them again.

        • SSTF@lemmy.world
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          16 hours ago

          If you’ve played Halo CE, playing the Ruby Rebalance is still worth it. You’ll probably appreciate it more with the vanilla experience fresh in mind.

          The Halo: CE mod is very tastefully done and improves the game. There are a lot of invisible tweaks like making the assault rifle more accurate in short bursts and tweaking spawns (the Library level is much better) as well as visible changes like adding ODSTs where it makes sense, adding new enemy types, and a few new to CE campaign weapons like a usable energy sword.

          The new enemy types include a lot of new flood forms which makes them less of a slog to play against. There’s elite zealot flood still carrying energy swords, which are terrifying.

          • Essence_of_Meh@lemmy.world
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            5 minutes ago

            I still have 2.5 games ahead of me so I probably won’t be doing a full playthrough of H1 but I might take a look. It does sound promising and a bit more involved than I expected to be honest. Thanks again for letting me know!