I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?
CTR feels a lot better. While I’ve had fun playing Mario Kart with friends, CTR feels a lot more fun to master and adds a lot more challenge to its courses.
CTR has so much higher skill ceiling it changes the game completely when comparing to other kart games.
In Mario Kart difference between good player and great player is pretty minor and they can both enjoy playing against eachother.
In CTR good player can think they are playing perfectly, but still they are going to get lapped by great players.
I personaly loved CTR, but playing with friends that havent played it meant nobody is going to have goodtime.
Both my cousin and I had the game. Every time we get together we play Mario Kart (SNES) or CTR. CTR feels like Mario kart 8 in a lot of ways with the wide controllable drifts and triple boosts. It was ahead of it’s time for sure, especially for a first entry. I can’t say I’ve enjoyed the sequels as much. Even the remake does not play as well, especially on the sewer level from what I recall.
I keep hearing this reason. I like improving in games so to me it’s all fair game
Funny you bring it up. When Mario Kart introduced the coins, I immediately thought of the Wumpa Fruits in even the first CTR.
I read it as Nintendo running out of ideas. But it seems the Switch 2 Mario Kart adding the cross country game mode is somewhat more novel than the coins.
Coins were part of the original Super Mario Kart, they disappeared after that
Just took 26 years. Lol Nintendo doesn’t put much effort into their games anymore. I checked out the new Pokemon game and it was so soulless
Diddy Kong Racing was the best racing game of this era and yes, I am most definitely willing to die on this hill.
I actually played that. Didn’t it have a boat mechanic where the karts would turn into inflatable tubes with rockets or something?
Was? No. It still is.
My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.
CTR did have that. I don’t remember how it compared to Mario kart though.
Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.
The story did actually try
I suppose it depends heavily on nostalgia.
I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn’t care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.
I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.
Let me add that Mario kart is fun. I just feel CTR was more engaging
CTR had much more depth.
CTR also rewarded you for understanding the mechanics more. Some boost pads gave you a boost with a higher top speed (blue flame). If you knew how to maintain a boost, you could maintain that blue-flame boost indefinitely.
It’s just that to do that you had to hit nearly every boost pad, triple boost at nearly every corner, and avoid all the obstacles (including touching walls). It’s hard to maintain it, but even maintaining it for a little bit can really launch you towards the front.






