Possibly linux@lemmy.zip to Linux@lemmy.mlEnglish · 3 months agoMinetest 5.9.0 is here!blog.minetest.netexternal-linkmessage-square71fedilinkarrow-up1287
arrow-up1287external-linkMinetest 5.9.0 is here!blog.minetest.netPossibly linux@lemmy.zip to Linux@lemmy.mlEnglish · 3 months agomessage-square71fedilink
minus-squareSemperverus@lemmy.worldlinkfedilinkEnglisharrow-up9·3 months agoThird party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide. Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.
minus-squarePossibly linux@lemmy.zipOPlinkfedilinkEnglisharrow-up5·3 months agoI mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
minus-squareSemperverus@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoOh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted
minus-square56!@lemmy.mllinkfedilinkarrow-up2·3 months agoYou can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
Third party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide.
Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.
I mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
Oh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted
You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.