Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did.
Modding is at the heart of Java Edition – and obfuscation makes modding harder. We’re excited about this change to remove obfuscation, as it should make it quicker and easier for modders to create and improve mods. Now you won’t have to untangle tricky code or deal with unclear names. What’s more, de-bugging will become more straightforward, and crash logs will actually be readable!
surprisingly fantastic and consumer friendly move from mojang, good on them


Genuinely curious; why play Bedrock instead of Java Edition when Bedrock is so much trouble on linux? RTX?
EDIT: In hindsight, if this is to play with friends/family stuck on Bedrock, that makes perfect sense. Translation layers might not be as good as I thought.
While the marketplace on Bedrock is filled with garbage, it’s does also have some genuinely fun and interesting content that’s not really replicated on Java in my experience.
I’ll call cap for $500, Alex.
All of Java’s modding and mapping history? I think you might be referring to the Bugrock Bootlegs (there are plenty of those lol).
there’s some incredible mods and maps for Java but there’s also a lot of fun content on the marketplace. The Sonic, and Ben 10 DLCs comes to mind, there isn’t anything like that on Java. It’s a difference of someyhing like Minecolonies, a detailed automation mechanic integrated into the survival game vs something like Simburbia, 1:1 recreation of SimCity that exists entirely separate from the survival game. They offer very different kinds of content.
I don’t need advertisement-crossover content in my block game, thanks.
Also Minecolonies has been a Java edition mod long before it became a Bugrock Bootleg, also there is a literal dedicated program to convert actual sim city 2000 saves into Minecraft worlds in Java Edition.
Also, the quantity of Java modding theft is enough for me to say that if the platform was torched overnight, it would be a net benefit for the entire community, no question.
Users/friends locked onto a platform that doesn’t support Java edition because of Microsoft, notably Mobile phones and game consoles.
Whenever you hear about someone asking about running bedrock, it’s to play with the unlucky saps who have that edition as their only option. Other than that, always play Java.
you can play java on mobile, but the controls do suck there for mobile even with mods that overhaul the controls to improve it
I thought it was compatible with a translation layer?
…I suppose that’s a big technical hurdle.
I get that. It’s like saying “just install Linux to run this,” but weird thing is OP already runs Linux and understands Android emulation, so I’m assuming their technical proficiency is enough to install a JE mod. Or maybe the mod isn’t as functional as I assume.
It is “compatible” using geyser as a bridge yes, but it causes a lot of headaches for the Java server owner to the benefit of the Bedrock player. Like duping being possible through manipulation of the client on a mobile phone.
Also that is dedicated server only, not P2P or realm compatible, and must be performed by the owner.
Thanks for the info.
But I meant the other way around, eg a Java client connecting to the bedrock ecosystem. Is there no way to do that?
AFAIK no, there have been attempts but in general Bedrock servers are more “tightly integrated” (plain english - restricted from modding and doing things the “unofficial way” compared to stock Mojang binaries) compared to Java servers, which have basically free range to change what they wish.