As a Java engineer in the web development industry for several years now, having heard multiple times that X is good because of SOLID principles or Y is bad because it breaks SOLID principles, and having to memorize the “good” ways to do everything before an interview etc, I find it harder and harder to do when I really start to dive into the real reason I’m doing something in a particular way.

One example is creating an interface for every goddamn class I make because of “loose coupling” when in reality none of these classes are ever going to have an alternative implementation.

Also the more I get into languages like Rust, the more these doubts are increasing and leading me to believe that most of it is just dogma that has gone far beyond its initial motivations and goals and is now just a mindless OOP circlejerk.

There are definitely occasions when these principles do make sense, especially in an OOP environment, and they can also make some design patterns really satisfying and easy.

What are your opinions on this?

  • Frezik@lemmy.blahaj.zone
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    1 day ago

    It’s been interesting to watch how the industry treats OOP over time. In the 90s, JavaScript was heavily criticized for not being “real” OOP. There were endless flamewars about it. If you didn’t have the sorts of explicit support that C++ provided, like a class keyword, you weren’t OOP, and that was bad.

    Now we get languages like Rust, which seems completely uninterested in providing explicit OOP support at all. You can piece together support on your own if you want, and that’s all anyone cares about.

    JavaScript eventually did get its class keyword, but now we have much better reasons to bitch about the language.

    • Brosplosion@lemmy.zip
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      22 hours ago

      It’s funny cause in C++, inheritance is almost frowned upon now cause of the performance and complexity hits.

      • wicked@programming.dev
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        7 hours ago

        It’s been frowned upon for decades.

        That leads us to our second principle of object-oriented design: Favor object composition over class inheritance

        • Design Patterns - Elements of Reusable Object-Oriented Software (1994)