The reason for your character to stay doesnt have to be something they agree with. It can be someone else’s reason.
And ‘the quest to fuck off and do something else’ can be fun too. You seem to be working with a very authoritarian concept of game. Those can work sometimes, but are very limiting.
Staying because someone else wants to is a reason to stay though. Assumedly your character cares about them and all that jazz.
I am done arguing this. If you like to play in groups that infight constantly then good for you. Just clear up in session zero what is and isn’t acceptable.
However, I have not met many people who like that playstyle, hence my advice.
Necessary and important, especially if you dont know for sure they’re down for it, yes.
because someone else wants them to
And has an unrifled pistol for the occasion.
hence my advice
I’m not talking about introductory tables; have been playing these things fir 30 fuvking years. My SOP running a group of first timers is ‘here’s character creation rules we’re using, here’s the lore, here’s the scenario, why is that your characters thing’ like ‘why do you want to kill a dragon? If its because your scaly bf cheated on you, talk to petra; she’s already using that.’ or ‘why are you trying to summon a demon?’.
Yeah i dont like these broad sweeping absolutes limiting what ttrpg’s can be, and I dont like attitudes/norms saying you can’t go for weird edge cases. I’m arguing for (sub)cultural norms that dont cut anyone off from a potential rare fun thing, but instead focus on depth of understanding how/why things can go wrong and growing from there.
The reason for your character to stay doesnt have to be something they agree with. It can be someone else’s reason.
And ‘the quest to fuck off and do something else’ can be fun too. You seem to be working with a very authoritarian concept of game. Those can work sometimes, but are very limiting.
Not always desirable.
Staying because someone else wants to is a reason to stay though. Assumedly your character cares about them and all that jazz.
I am done arguing this. If you like to play in groups that infight constantly then good for you. Just clear up in session zero what is and isn’t acceptable.
However, I have not met many people who like that playstyle, hence my advice.
Necessary and important, especially if you dont know for sure they’re down for it, yes.
And has an unrifled pistol for the occasion.
I’m not talking about introductory tables; have been playing these things fir 30 fuvking years. My SOP running a group of first timers is ‘here’s character creation rules we’re using, here’s the lore, here’s the scenario, why is that your characters thing’ like ‘why do you want to kill a dragon? If its because your scaly bf cheated on you, talk to petra; she’s already using that.’ or ‘why are you trying to summon a demon?’.
Yeah i dont like these broad sweeping absolutes limiting what ttrpg’s can be, and I dont like attitudes/norms saying you can’t go for weird edge cases. I’m arguing for (sub)cultural norms that dont cut anyone off from a potential rare fun thing, but instead focus on depth of understanding how/why things can go wrong and growing from there.
I’m arguing for possibility, not the usual.