Also, good foreshadowing always creates the possibility that your audience (the players, in this case) will work out what’s really going on before you expected them to. This is not a flaw, it doesn’t “spoil” the experience. It is, in fact, incredibly satisfying to put a bunch of clues together and then see that prediction vindicated when the twist is revealed.
Also, good foreshadowing always creates the possibility that your audience (the players, in this case) will work out what’s really going on before you expected them to. This is not a flaw, it doesn’t “spoil” the experience. It is, in fact, incredibly satisfying to put a bunch of clues together and then see that prediction vindicated when the twist is revealed.