Absolutely; but you just know that Publishers will just push to outsource development to 3rd party “contractors” so that they won’t be eligible, or some other such bullshit.
Uhh, going to need to see some evidence of that. Literally never heard of non indie devs getting royalties or continued payments based off the success of the game.
Actually I’ll correct myself, rockstar is the only company I’ve heard of that does big internal payouts post launch. Most of Rockstars game launches have resulted in new houses for some of their teams.
I mean they can do that and quality assurance will struggle even more, making indie games look even better in comparison. Let publishers keep shooting themselves in the foot in their endless greed. It will only speed up the destructive cycle.
I pretty much only buy indie games these days, maybe one AAA a year and I used to buy multiple a month. Most stuff doesn’t feel unique enough, like I’m just repeating experiences with slightly different themes and controls.
Absolutely; but you just know that Publishers will just push to outsource development to 3rd party “contractors” so that they won’t be eligible, or some other such bullshit.
That is already very very common
Uhh, going to need to see some evidence of that. Literally never heard of non indie devs getting royalties or continued payments based off the success of the game.
Actually I’ll correct myself, rockstar is the only company I’ve heard of that does big internal payouts post launch. Most of Rockstars game launches have resulted in new houses for some of their teams.
Got any other examples to share?
The person you were replying to was saying it’s already common to contract out devs, not that it’s common to pay royalties.
Oops my mistake Thanks for the correction
I mean they can do that and quality assurance will struggle even more, making indie games look even better in comparison. Let publishers keep shooting themselves in the foot in their endless greed. It will only speed up the destructive cycle.
I pretty much only buy indie games these days, maybe one AAA a year and I used to buy multiple a month. Most stuff doesn’t feel unique enough, like I’m just repeating experiences with slightly different themes and controls.