The art direction of this game is sensational!
the music is peak and varied, gameplay gives a bit of a challenge for a turn based veteran like me, and there’s still plenty of humour and light-hearted moments in a game full of melancholy, sadness, and struggles.
I can understand it’s not for everyone though, the parry system is quite a bit tricky to get a good timing.


It sound great but turn based is an immediate ‘no thanks’ from me.
Reconsider that position, try the game for a few hours before committing to buying it.
I’m not into turn based games either, but this hits completely different.
The brief QTE damage modifiers, parry, and dodge mechanics make the gameplay much more active/involved than your typical turn based game. People describing it as a rhythm game are spot-on - these systems all integrate with the music in a way that makes it incredibly satisfying when you’re nailing it.
Each party member has their own unique and interesting gameplay mechanic and they can be set up to play off of one another, adding a really cool element of strategy that, again, is really satisfying when it all comes together just right.
It’s more of a rhythm game anyway.
Gustave, don’t die! *bam bam bam slice whack… bangbangbang smash whiff, proceeds to die to giant mime Pinocchio
Parry it!
It’s hyperactive turn base. It’s even LSD turn base if you are quick enough on your choices (and the personna style UI permits that).
Forgetting about everything else that makes it a goty, the gameplay can be hella gratifying if you play fast and manage all the timings correctly.
I don’t usually play them either, but do it. Its a really phenomenal game
I’ve tried playing turn based games but they just kill any story pacing / flow of gameplay and I just can’t get into them.