Retargeted triple buffering to GNOME 48 instead of trying to upstream it in 47 at the last minute. Actually upstream wants it in 47 more than we do. But recent code reviews are both too numerous to resolve quickly and too destabilizing if implemented fully. So I’m not going to do that so close to release. There are still no known bugs to worry about and the distro patch for 24.10 only needs to be supported until EOL in July 2025.
But in games the GPU technically never keeps up.
but in games, triple buffering is the norm
Yes but usually there’s an option to disable it (either in the game settings or in the GPU control panel).