Valve’s unique approach to corporate governance is probably the reason why it’s such an efficient company.

  • truthfultemporarily@feddit.org
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    18 hours ago

    They could definitely lower their 30% cut for indie devs. Even just making the first 50k free would be huge (epic takes no cut for the first million).

    • a_non_monotonic_function@lemmy.world
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      5 hours ago

      Going to take a metric fuckton of work to vet.

      Better: Tiered system like unreal or whatever:

      • Below a certain threshold no %
      • After the next mark 5%
      • Next go to 10% . . . Repeat up to 30%. Sony will cough up immediately. Smaller devs may never get hit or may get hit pretty easily for a while.
    • givesomefucks@lemmy.world
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      18 hours ago

      They’d have to start doing vetting for that…

      All the slop games are “indie” or at least would start to be structured that way to lower their barrier of entry.

      • chickenf622@sh.itjust.works
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        7 hours ago

        Maybe having a minimum where the sales don’t take a cut? That way slop that doesn’t sale much doesn’t benefit, but when a good indie comes along that sales well it would make a difference.

        • givesomefucks@lemmy.world
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          6 hours ago

          Whatever limit you try to set, that’s what the AI slop will aim to meet.

          It’s just something that can’t be automated, at the end of the day every online market needs a human to whitelist new products and review bait and switches, or the market will flood with junk.

          But no one wants to pay for that human level review.

          And I know, it may cause delays, but most Indie game do not only beta but alpha builds to fund development. I bought BG3 like 2 years before release because it made Act 1 immediately playable, it’s not even just an Indie dev thing.

          So even if it takes a full year, real developers would just register early in the process. The slop tho won’t stay topical because they’re not being pumped out in an afternoon.