• nogooduser@lemmy.world
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    11 hours ago

    We used to call the code that determined NPC behaviour AI.

    It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).

    • Pennomi@lemmy.world
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      9 hours ago

      And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.