cogih@lemmy.world to Games@lemmy.worldEnglish · 2 months agoIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comexternal-linkmessage-square70fedilinkarrow-up1726
arrow-up1726external-linkIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comcogih@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square70fedilink
minus-squarenogooduser@lemmy.worldlinkfedilinkEnglisharrow-up54·2 months agoWe used to call the code that determined NPC behaviour AI. It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
minus-squareyermaw@sh.itjust.workslinkfedilinkEnglisharrow-up1·2 months agoLol gramps here thinks bots are AI skullemoji skullemoji bro
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up14·2 months agoAnd honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
We used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
Used to?
Lol gramps here thinks bots are AI skullemoji skullemoji bro
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.