• [object Object]@lemmy.world
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    5 hours ago

    Someone else said that Apple want everyone to use Metal on MacOS, and don’t properly support OpenGL. Which seems like a bigger problem than absence of some variants of Wine.

    • Wispy2891@lemmy.world
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      4 hours ago

      It’s not they don’t properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native “metal” build.

      Their idea is that once devs spent thousands of hours on their “metal” engine, then they will focus exclusively or primarily on apple devices