Agent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · edit-27 days ago'Rethinking the survival genre': In [Verdant, a] post-apocalyptic adventure, 'your body tells you what’s going on' instead of stamina and hunger meterswww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up141
arrow-up141external-link'Rethinking the survival genre': In [Verdant, a] post-apocalyptic adventure, 'your body tells you what’s going on' instead of stamina and hunger meterswww.pcgamer.comAgent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · edit-27 days agomessage-square13fedilink
minus-squareJerkface (any/all)@lemmy.calinkfedilinkEnglisharrow-up1·4 days agoIt’s definitely been seen in many many games, but I would call it an established design element rather than a gimmick, as it has often been used to very good effect.
It’s definitely been seen in many many games, but I would call it an established design element rather than a gimmick, as it has often been used to very good effect.