The hard lock is particularly egregious I agree. I also dislike moon logic but I chalk that up to “those were the times” as well. Back in those days strategy guides and phone-based help lines for adventure/puzzle games were common and making games inscrutable and puzzles impossibly idiotic were seen as a value-add to extend playtime on your purchase.
As far as the humour, one thing that stood out to me (besides the multitude of variously juvenile sex jokes) was that there was a little bit of a mean-spirited streak in the writing. At the end of the day Larry is not a bad or evil guy, he is a naive loser. And a large part of the game is kind of making fun of him for that, and something about that doesn’t sit right with me.
The hard lock is particularly egregious I agree. I also dislike moon logic but I chalk that up to “those were the times” as well. Back in those days strategy guides and phone-based help lines for adventure/puzzle games were common and making games inscrutable and puzzles impossibly idiotic were seen as a value-add to extend playtime on your purchase.
As far as the humour, one thing that stood out to me (besides the multitude of variously juvenile sex jokes) was that there was a little bit of a mean-spirited streak in the writing. At the end of the day Larry is not a bad or evil guy, he is a naive loser. And a large part of the game is kind of making fun of him for that, and something about that doesn’t sit right with me.