Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online.
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool and unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
Definitely do, as I said before Project Zomboid is a perfect compliment to Cataclysm DDA because they optimize for opposite experiences, one realtime, multiplayer and set on a high quality human handcrafted landscape the other turn-based, incredibly deep, singleplayer only and set in an astoundingly varied procedurally generated landscape.
One last thing, CDDA definitely feels intimidating at first but I have to say I actually think the interface is wonderful once you start to get the hang of it. Remember you can always press ? and search for commands by what they do! (i.e. if you forget what button is for throw you can press ? and type “throw” and see the keybinding is t).
The advanced inventory management system opened with / is the best inventory management system I have ever used in any game ever, I wish I had it for real life…
CDDA does not deserve its reputation as having an overwhelming and obscure interface, yes it is different than most games you have played if you haven’t played a game like Caves Of Qud, but wait a second why haven’t you played Caves Of Qud???!?!
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
Not to muddy the water but there’s also cataclysm: bright nights & cataclysm: the last generation as alternative forks as cataclysm is an open projects & c:dda devs are known for… interesting choices & attitudes so its good to look around at the forks to which variant is more for you!
Also they’re all free from their github pages, I really would not recommend if you do go for cdda, buying it on steam.
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool and unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
Definitely do, as I said before Project Zomboid is a perfect compliment to Cataclysm DDA because they optimize for opposite experiences, one realtime, multiplayer and set on a high quality human handcrafted landscape the other turn-based, incredibly deep, singleplayer only and set in an astoundingly varied procedurally generated landscape.
One last thing, CDDA definitely feels intimidating at first but I have to say I actually think the interface is wonderful once you start to get the hang of it. Remember you can always press ? and search for commands by what they do! (i.e. if you forget what button is for throw you can press ? and type “throw” and see the keybinding is t).
The advanced inventory management system opened with / is the best inventory management system I have ever used in any game ever, I wish I had it for real life…
CDDA does not deserve its reputation as having an overwhelming and obscure interface, yes it is different than most games you have played if you haven’t played a game like Caves Of Qud, but wait a second why haven’t you played Caves Of Qud???!?!
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
Not to muddy the water but there’s also cataclysm: bright nights & cataclysm: the last generation as alternative forks as cataclysm is an open projects & c:dda devs are known for… interesting choices & attitudes so its good to look around at the forks to which variant is more for you!
Also they’re all free from their github pages, I really would not recommend if you do go for cdda, buying it on steam.
Thanks, I had not heard of the forks!