• vaultdweller013@sh.itjust.works
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    1 day ago

    Could be worse, could be a marathon run of the Metal Gear series with a ban on skipping cutscenes. Also the fuck did you expect from an aggressively French JRPG style game, FFS JRPGs are defined by their cutscenes.

    • Tattorack@lemmy.world
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      1 day ago

      When I develop my game I’m going to prevent players from skipping cutscenes on first viewing.

      Gods, some people are just undeserving…

      • vaultdweller013@sh.itjust.works
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        1 day ago

        Please don’t, unless it’s a toggle in the menu like with the Renpy engine. I don’t want to watch a long cutscene that I know by heart just because I’m playing on a new thing without my local saves.

    • whoisearth@lemmy.ca
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      1 day ago

      I don’t play JRPGS and never played metal gear. I played Clair because I heard of the sekiro type mechanics and was interested.

      • vaultdweller013@sh.itjust.works
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        1 day ago

        What Sekiro type mechanics? It basically has nothing outside of the timed combat mechanics which are far from unique amongst various games, hell I’m pretty sure Jedi Academy which has combat mechanics closer to Daggerfall or Mount and Blade had a timed party mechanic though I could never figure it out.

        Do yourself a favor and look at the tags for a game before playing it. Looking at the steam page it has both story rich and JRPG as tags, this is basically tag speech for long fucking cutscenes.