• owsei@programming.dev
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 day ago

    I get what you mean and that’s what genres are for, maybe you want action, maybe you want story, but they are all critrus fruits video games

    • Potatar@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      Genres don’t tell me how much of a game is cutscenes and how much of the game is controlled by inputs. I guess you can argue for more labels but then we’ll have labels too long that they need abbrevations (extra cognitive load for the reader) so why not a new word (the same congitive load)?

      • Subscript5676@lemmy.ca
        link
        fedilink
        English
        arrow-up
        8
        ·
        edit-2
        1 day ago

        The genre for anything with a heavy cutscene amount is typically “Story rich”. Doesn’t tell you the ratio between cutscenes and action, but that’s messy to measure anyways.

        If you wanna get pedantic and actually measure that ratio, you could start with a new kind of genre with something like 60S40A for 60% story 40% action and see if there’d be enough people who care enough to use the same labelling.

        Otherwise, read some reviews?