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  • Aganim@lemmy.world
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    2 days ago

    Ah, yeah, that’s a design decision that sucks. Those games I’ll pick up in few years when I have a card that’s capable of RT at an acceptable framerate. I get that tech becomes mandatory at some point, the same has happened with OpenGL/DirectX and the various pixel shading versions back in the day. But in my opinion enforcing ray tracing came way too early, seeing how it eats performance.

    • vrighter@discuss.tchncs.de
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      1 day ago

      raytracing and upscaling will always go hand in hand because the hardware is far, far, FAAAAAAR from being able to raytrace a whole frame in realtime. Like, really really far.