• swicano@programming.dev
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    18 hours ago

    We’ve tried nothing and we’re all our of ideas!

    Gtfo, if you want to eliminate crunch, just don’t have them work more than 40 hours. It’s easy accept that youre gonna miss some deadlines, cause you fucked up the planning. Promise your workers triple pay during OT and suddenly the middle managers ain’t as motivated to try to force unofficial OT

    • TBi@lemmy.world
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      9 hours ago

      In Germany they brought in a rule that overtime gets paid from the managers pay check.

      I never see my German colleagues working late any more.

      • Dunstabzugshaubitze@feddit.org
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        4 hours ago

        nope, no such law in germany, what we have are strict laws on how long one is allowed to work daily, and the answere is: 8 hours, this can be extended to 10 hours for a short period of time but your employer must ensure that your average daily worktime will be at most 8 hours over a 6 month period. there are also regulations for how much time has to pass between the end of a work day and the beginning of the next. of course there are ways around this (self employment, hospital staff yada yada) but thats why most people wont work more than 40 hours a week.

        e: https://www.gesetze-im-internet.de/arbzg/BJNR117100994.html that’s the text of the german Worktimelaw, in german, if anyone is interested enough to read it.

        • Skullgrid@lemmy.world
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          31 minutes ago

          Arbeitszeitgesetz

          I was hoping for a longer word , but I guess Rindfleisch­etikettierungs­überwachungs­aufgaben­übertragungs­gesetz will have to wait for another day.

      • TJA!@sh.itjust.works
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        8 hours ago

        They did? I never heard of that? Where can I read more about it to show it to my manager?

  • PiraHxCx@lemmy.ml
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    18 hours ago

    It’s not like the bosses have no experience, do they just suck at creating realistic deadlines? Everything I hear about the industry is people overworked af

    • Random Dent@lemmy.ml
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      2 hours ago

      I think it must be really tricky to be a games company that has some attention on it. If you don’t announce a game, people think you’re not doing anything and get angry/pester you about it (EG: Bethesda with Fallout currently). If you announce a game but don’t give a release date, people assume it’ll be out in 1-2 years and get angry when that turns out to not be true (EG: Bethesda with Elder Scrolls currently). If you announce the game and a realistic release date (EG: “We’re working on Last of Us 3 but it won’t be out for 8-10 years probably”) then people get angry about it taking so long. If you announce a game and the deadline that people expect to hear, you’ll either miss it and people get angry (EG: GTA6 recently) or you have to do crazy crunch (EG: this game.)

      Or you can take the Cyberpunk route of announcing the game, taking forever, missing all the eventual deadlines regardless, still crunching anyway, and also releasing it unfinished and virtually unplayable on some systems, but then it all somehow works out really well lol.

    • Ashtear@piefed.social
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      17 hours ago

      It’s 100% cultural, a combination of generational trauma (“I did it so you have to”) and pressure from upper management leading to performative effort. We now know from productivity research that overtime periods in game dev get diminishing–and even negative–returns pretty quickly.

  • mohab@piefed.social
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    14 hours ago

    Yaaay, one more reason to hate Naughty Dog! I cannot wait for the mediocre combat that comes out of this. Will be totally worth it, I bet.

  • RonnyZittledong@lemmy.world
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    17 hours ago

    The choice is to extend the deadline and work as normal or crack the whip in a vain hope you reach the deadline. Don’t lie like a fucking cunt and say you had no choice.