Not really. The current map is very different from the WC3 days. Tormentors, Gateways, Outposts, the vision thingies, moving Roshan, bounty runes and the new jungle areas didn’t exist. The play style and game flow is very different to Dota 2 launch.
Yes, the map has evolved. They’re trying to make it more varied and more balanced. But there’s still only one map. Which is what league is probably going to do, because it’s better for the health of the game. Adding more maps doesn’t solve any design issues. It just makes balancing even harder.
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)
Dota’s had more or less the same map for the past 20 years and it’s been fine. The genre has issues but it’s definitely not the map variety.
Not really. The current map is very different from the WC3 days. Tormentors, Gateways, Outposts, the vision thingies, moving Roshan, bounty runes and the new jungle areas didn’t exist. The play style and game flow is very different to Dota 2 launch.
Yes, the map has evolved. They’re trying to make it more varied and more balanced. But there’s still only one map. Which is what league is probably going to do, because it’s better for the health of the game. Adding more maps doesn’t solve any design issues. It just makes balancing even harder.
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)