The gaming world appeared ablaze after the Indie Game Awards announced that it was rescinding the top honors awarded to RPG darling Clair Obscur: Expedition 33 due to the use of generative AI during development. Sandfall Interactive recently sat down with a group of influencers for a private interview session, where the French studio was probed about recent AI controversies. Game director Guillaume Broche clarified some of the misinformation surrounding the studio and reiterated what other Sandfall developers have said about generative AI usage during interviews held earlier in the year.

Transcription of the Q&A comes courtesy of gaming content creator Sushi, who was one of the handful of influencers who were present at the session. Twitch streamer crizco prefaced his question by recounting the storm surrounding Baldur’s Gate 3 developer Larian Studios’ admission about using generative AI during game development.

  • SpaceNoodle@lemmy.world
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    8 hours ago

    The game was released with AI assets. The rules required disclosure, and they failed to properly disclose. Whether this was on purpose or by accident, they were disqualified quite fairly. It’s a shame, but fairness must apply equally to all studios.

    • halcyoncmdr@lemmy.world
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      3 hours ago

      It was released with the original placeholder AI assets, but patched out within 5 days. It’s pretty clear that they just missed replacing those assets prior to release.

      I don’t know exactly which assets, or exactly how many… but from several article it seems one of them was a newspaper only used in the prologue, that no one would notice without directly looking at it up close, which 99.9% of people would never do, and could easily be overlooked doing final testing for game breaking issues prior to release.

      And the failure to properly disclose could easily be explained by them messing around. Early in development, deciding not to use AI, and then forgetting about it. Which also explains it being left in for release accidentally. Updated assets were clearly made, just never replaced.

      The disqualification had nothing to do with the assets being there for the release, it was solely about development as mentioned in every statement from the awards. Meaning even if it hadn’t been there at release, they still would have been disqualified. Hard criteria like that which disqualifies any sort of context or consideration is not fair. Especially when we’re talking about cutting edge technologies that teams will obviously be experimenting with before making decisions.

    • HeyJoe@lemmy.world
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      9 hours ago

      This is where I am confused. I hear this, but I also keep hearing they used AI to create assets when it was first started development as placeholders for future assets. They were all replaced long before the game was ever released. I also heard that the assets used were stock unreal 5 assets which were AI generated but again replaced later long before the game released. So which is the real story?

      • Harvey656@lemmy.world
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        3 hours ago

        They used them as placeholders, they may or may not have been stock ue5 assets, which is another problem altogether. But a few of them were left in game at release, presumably by accident since they were removed 5 days post launch. The game did release with AI assets, even if mistakenly.

        • Railcar8095@lemmy.world
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          4 hours ago

          Given the test, release and publishing timelines, the 5 days patch was already being actively worked on before the game was released. Had it be a few positions higher on the backlog, nobody would have known.

          If this is against Indie GA, then for sure drop the award, but that makes me value less the IGA than the game.