Post:
If you’re still shipping load‑bearing code in C, C++, Python, or vanilla JavaScript in 2025, you’re gambling with house money and calling it “experience.”
As systems scale, untyped or foot‑gun‑heavy languages don’t just get harder to work with—they hit a complexity cliff. Every new feature is another chance for a runtime type error or a memory bug to land in prod. Now layer LLM‑generated glue code on top of that. More code, more surface area, less anyone truly understands. In that world, “we’ll catch it in tests” is wishful thinking, not a strategy.
We don’t live in 1998 anymore. We have languages that:
- Make whole classes of bugs unrepresentable (Rust, TypeScript)
- Give you memory safety and concurrency sanity by default (Rust, Go)
- Provide static structure that both humans and LLMs can lean on as guardrails, not red tape
At this point, choosing C/C++ for safety‑critical paths, or dynamic languages for the core of a large system, isn’t just “old school.” It’s negligence with better marketing.
Use Rust, Go, or TypeScript for anything that actually matters. Use Python/JS at the edges, for scripts and prototypes.
For production, load‑bearing paths in 2025 and beyond, anything else is you saying, out loud:
“I’m okay with avoidable runtime failures and undefined behavior in my critical systems.”
Are you?
Comment:
Nonsense. If your code has reached the point of unmaintainable complexity, then blame the author, not the language.


I’ve been an embedded developer for coming up on 20 years at this point, and recently went through a job hunt. Of the three that made it to the offer stage, two used Rust almost exclusively in their embedded stack and one used Rust in their embedded LInux stack and was trying to decide if they were going to use rust in their bare-metal/RTOS stack. I ended up at on of the Rust places, though I had no Rust experience. I have to say, while I do find many parts of the syntax too cute by half, in general I’m pretty happy with it as an embedded language. My current target architectures are ARM Cortex-M7 and Cortex-A53. In general toolchain, and debugger support has been good, peripheral support has been ok but could use improvement.