It isn’t a controller issue. That still works through SDL.
Steam Input uses the Steam overlay, it takes your controller input and allows for more custom remapping options, macros, etcetc. I primarily see it being used to let people use a controller to play games that were not designed to play with a controller (by remapping the controller to move the mouse cursor and send keyboard inputs with the controller buttons)
I use Wayland and my xbox controllers work fine. I’d use Steam Input if I could, but most games are already designed to accept controller input directly so the damage is limited.
Doesn’t this require you to also be on plasma 6.4?
Using proton wayland also breaks steam input, which can be deal breaker.
maybe. i’m on plasma 6.5 and usually on latest.
i can’t speak to steam input, but i’ve not had any controller issues with my 8bitdo and Gulikit.
It isn’t a controller issue. That still works through SDL.
Steam Input uses the Steam overlay, it takes your controller input and allows for more custom remapping options, macros, etcetc. I primarily see it being used to let people use a controller to play games that were not designed to play with a controller (by remapping the controller to move the mouse cursor and send keyboard inputs with the controller buttons)
I use Wayland and my xbox controllers work fine. I’d use Steam Input if I could, but most games are already designed to accept controller input directly so the damage is limited.