I would strongly oppose a ‘secure environment’ because I feel it would open the floodgates on Linux for that to be used against the user. Want to use xyz application? You have to use an approved distro. Want to stream copyrighted media? Approved distros only.
Pardon my ignorance as I’m not a game programmer by any means, but why can’t server side cheat detection be the main focus? I understand there’s inherent intricacies with ping, local game performance, desync, glitches and unintended behaviors, but it seems to me like the game studios are happier to outsource cheat detection to the client side and then they can spend less dev time working on server side cheat detection.
It’s really ironic that DRM on Netflix restricts Linux viewers to 480p. Why would anyone bother fighting with DRM when just pirating it gives you a 4K version that actually works?
I would strongly oppose a ‘secure environment’ because I feel it would open the floodgates on Linux for that to be used against the user. Want to use xyz application? You have to use an approved distro. Want to stream copyrighted media? Approved distros only.
Pardon my ignorance as I’m not a game programmer by any means, but why can’t server side cheat detection be the main focus? I understand there’s inherent intricacies with ping, local game performance, desync, glitches and unintended behaviors, but it seems to me like the game studios are happier to outsource cheat detection to the client side and then they can spend less dev time working on server side cheat detection.
It’s really ironic that DRM on Netflix restricts Linux viewers to 480p. Why would anyone bother fighting with DRM when just pirating it gives you a 4K version that actually works?