• warmaster@lemmy.world
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      6 days ago

      For something like FIFA & Call of Duty for example?

      I imagine somewhere between 8% and 20% just for enabling anticheat support. That would be around 20 million monthly active users.

      Some smaller devs are already doing the extra mile and making native ports, like Baldur’s Gate 3 for example.

    • Egonallanon@feddit.uk
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      6 days ago

      I reckon you’d have to be at least in the double digits for larger studios/orgs to take notice. Though the steam deck has already had a very positive effect on the number of Linux native games in the indie space.

      • MudMan@fedia.io
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        6 days ago

        Sounds about right. Console install counts start being “relevant” after 20-ish million unit sales. The Deck itself isn’t close to that, and the overall Linux install base on Steam is maybe what, a third of that?

        But I’d argue you need more for Steam, because a lot of those Linux users also have Windows available as it is, given that about 20% of them are on a Steam Deck and many of those likely have a Windows PC on the side rather than only using Steam on the Deck.