simple@piefed.social to Games@lemmy.worldEnglish · 5 days ago'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Developmentwww.ign.comexternal-linkmessage-square11fedilinkarrow-up180
arrow-up180external-link'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Developmentwww.ign.comsimple@piefed.social to Games@lemmy.worldEnglish · 5 days agomessage-square11fedilink
minus-squareieatpwns@lemmy.worldlinkfedilinkEnglisharrow-up27·edit-25 days ago“…Divorced from changing of times” Because you fit Metroid in an open-world shaped hole instead of trying to make a good game that was divorced from cashing in on the latest trends.
minus-squareP03 Locke@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·5 days agoEven Metroid Dread was trend-chasing.
“…Divorced from changing of times”
Because you fit Metroid in an open-world shaped hole instead of trying to make a good game that was divorced from cashing in on the latest trends.
Even Metroid Dread was trend-chasing.