Modern games are so complicated, they really need the tutorials to tell you about each system at least once. The tutorials usually stop after every system has been introduced. The alternative is just as frustrating; not enough tutorials, and people complain that they have to comb through fextralife or come to Reddit for sometimes conflicting information.
The issue isn’t tutorials or handholding, it’s complexity. Some people find complexity annoying or even anxiety-inducing. For others, the complexity is what keeps the game engaging hours after they’ve mastered all the systems.
Thankfully, they still make simple retro games too, so there is something for everyone.
Modern games are so complicated, they really need the tutorials to tell you about each system at least once. The tutorials usually stop after every system has been introduced. The alternative is just as frustrating; not enough tutorials, and people complain that they have to comb through fextralife or come to Reddit for sometimes conflicting information.
The issue isn’t tutorials or handholding, it’s complexity. Some people find complexity annoying or even anxiety-inducing. For others, the complexity is what keeps the game engaging hours after they’ve mastered all the systems.
Thankfully, they still make simple retro games too, so there is something for everyone.