From what I recall the powers were written as an RPG type game, it wouldn’t take a lot to make an RPG or video game out of it (yes I know it is a tabletop RPG as well now).
I think I only got 3ish books in (maybe 4 can’t recall) but having to hear the exact amounts of material for their powers really struck the idea home is all. I believe I read he played DnD and if true it shows.
The movement may make it more fun than the rest of the ideas combined really (just look at spider man, the agility alone makes that a fun combat system), that’s probably where’s it’ll succeed or die off I imagine. It may be good without a good movement mechanic there but it’d be awesome with it done right.
Been awhile but not all powers were movement based either, while it can make or break a game it may break the setting if not done well either, which would suck for fans but if it’s fun to play then it’s fun to play.
At my age I’ve played enough adaptations that weren’t overly true to the material but still has a fun game underneath can’t recall exactly but I know I’ve had that thought previously.
Well he is a proponent of hard magic systems so it’s not so much that he wrote it like a video game I think, that video game is necessitate hard magic systems.
I was more thinking he wrote it like a tabletop RPG system that adapts to a video game. I realize now I left out the tabletop bit from my previous comment.
From what I recall the powers were written as an RPG type game, it wouldn’t take a lot to make an RPG or video game out of it (yes I know it is a tabletop RPG as well now).
I think I only got 3ish books in (maybe 4 can’t recall) but having to hear the exact amounts of material for their powers really struck the idea home is all. I believe I read he played DnD and if true it shows.
The movement may make it more fun than the rest of the ideas combined really (just look at spider man, the agility alone makes that a fun combat system), that’s probably where’s it’ll succeed or die off I imagine. It may be good without a good movement mechanic there but it’d be awesome with it done right.
Been awhile but not all powers were movement based either, while it can make or break a game it may break the setting if not done well either, which would suck for fans but if it’s fun to play then it’s fun to play.
At my age I’ve played enough adaptations that weren’t overly true to the material but still has a fun game underneath can’t recall exactly but I know I’ve had that thought previously.
Well he is a proponent of hard magic systems so it’s not so much that he wrote it like a video game I think, that video game is necessitate hard magic systems.
I was more thinking he wrote it like a tabletop RPG system that adapts to a video game. I realize now I left out the tabletop bit from my previous comment.