Needing to quick save through a run takes all the joy out of it anyway. It’s an administrative feature to ensure we always have an opportunity to save.
Manipulating quick save to get the story outcomes you want is a bizarre way of playing a game and I question why even play a story game if you’re just going to manipulate it to get the story you want.
I do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?
Needing to quick save through a run takes all the joy out of it anyway. It’s an administrative feature to ensure we always have an opportunity to save.
Manipulating quick save to get the story outcomes you want is a bizarre way of playing a game and I question why even play a story game if you’re just going to manipulate it to get the story you want.
I do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?