Either one or both works.

Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would’ve liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

But, that doesn’t happen, he’ll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

  • lightnsfw@reddthat.com
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    2 hours ago

    I’m at 99% of RDR2 for like 2 years now because I can’t be bothered to do the dominoes part of the gambling challenge.

  • Glytch@lemmy.world
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    15 hours ago

    Breath of the Wild: getting all 900 or whatever Korok seeds. The reward is a golden Korok seed whose shape makes it very obvious that you’ve been cleaning up Korok poop this whole time. Pretty funny prank for Nintendo to pull tbh.

  • OshagHennessey@lemmy.world
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    15 hours ago

    Hey, that’s not fair. If you complete the original 150 Pokedex, you also get a little diploma you can print on your GameBoy Printer.

  • redditmademedoit@piefed.zip
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    15 hours ago

    Megabonk has some “fun” challenges that probably counts towards both. I did the “AFK gaming” one, where your character isn’t allowed to be moved by the player ( a huge handicap). It was kind of fun figuring out which character would be best, what pickups to prioritize etc.

  • taiyang@lemmy.world
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    18 hours ago

    Beg to differ on the Pokemon example, but then again I am a completionist so that type of challenge gives me lots of self satisfaction (plus now I have achievements through RetroAchevements so a little bragging rights). Frankly, things like that should have internal motivation, so literally no reward is fine by me. I’m literally doing a professor oak challenge right now, which is significantly worse, lol.

    Where I draw the line is mostly challenges that I just don’t see myself being able to accomplish in a given lifetime. Like the Balatro golden chip on every joker is way too RNG and time consuming for me. I also generally prefer not to have to do a speed run, but that’s mostly because I have kids now and setting something down without worrying about time is ideal.

    • Nelots@piefed.zip
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      16 hours ago

      The professor oak challenge is rough lol. I tried it out on Pokemon Silver and must have spent well over 10 hours grinding to get my Feraligatr.

      • taiyang@lemmy.world
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        16 hours ago

        It’s mostly awful for the first two badges, but playing with fast forward I beat my first badge in White 2 with in game time around 65 hours (so probably around 15 hours). It’s insanely tedious, but I enjoy it late game.

  • yesman@lemmy.world
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    23 hours ago

    On the whole, achievements encourage players to do stuff that isn’t fun. Sometimes they’re funny or encourage good gameplay, but too often they’re just busywork, mindless random drops, or insane investments in time/skill.

    • SirHax@feddit.nu
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      2 hours ago

      Too many people seem too focused on getting 100%/Platinum though, and I feel like that’s almost always going to end up in a kind of exploration grind, or just having achievements for playing the game.

      The best achievements imo is when you do something random and get an achievement for it, then youll be able to see how many other players managed the same.

    • KoboldCoterie@pawb.social
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      22 hours ago

      Achievements (for me, at least) are just a reason to spend more time with a game that I enjoy. In most cases, I have trouble enjoying a game if I don’t have goals to work towards (either game-imposed or self-imposed). If I finish the main part of the game, and am not tired of it yet, achievements give me goals that I can follow if I want to keep playing.

      Definitely agree that there’s too many games that have achievements that are just in no way worth the time and aren’t even fun as an auxiliary goal, though. The best ones are the ones that get you to do things you otherwise wouldn’t (e.g. playing a non-standard playthrough of the game). The lazy ones (‘Kill X enemies, Earn Y dollars’) are just busywork or earned ‘automatically’ while doing other things and add nothing.

    • mohab@piefed.social
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      16 hours ago

      Action games, for the most part, have well-thought achievements, TBH. If designed well, they can nudge you towards the intended way to play the game and by the time you’re done, you will have mastered the gameplay or got really close.

      In Hi-Fi Rush, for example, some achievements encourage you to parry, parry counter, air juggle… etc.

    • Quetzalcutlass@lemmy.world
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      14 hours ago

      After someone on Lemmy recommended Dwarf Eats Mountain (it’s okay), I checked out the idle game genre for the first time.

      On one extreme, Magic Archery was completed in under an hour and all seven achievements were earned during normal gameplay.

      But most other idle games, ho boy. They tend to have several hundred achievements, many of which would take literal weeks if not months to achieve, and often require resetting the game back to the start dozens of times due to prestige mechanics that are necessary for late-game progression.

    • BroBot9000@lemmy.world
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      21 hours ago

      Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

      Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

      Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

      Is that really so much to ask for… yeah I already know the answer.

      • e0qdk@reddthat.com
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        16 hours ago

        Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing.

        Those are basically just publicly accessible analytics for how far people typically get in a game.

      • nogooduser@lemmy.world
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        18 hours ago

        They weren’t trophies but I liked the challenges for Titanfall 1 that allowed you to ascend to the next level.

        They were mainly using different weapons that I probably wouldn’t have tried because they didn’t seem as good as the easier to use weapons.

    • B0NK3RS@lemmy.world
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      23 hours ago

      Yeah I agree with this. Most achievements just don’t have the fun or inquisitive nature they should and are pretty much meaningless.

  • Nelots@piefed.zip
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    18 hours ago

    As someone who has in fact completed both the original Gen 1 and the full Gen 2 Pokedex (including Mew and MissingNo.), I genuinely can’t imagine playing through a Pokemon game without at least completing the regional pokedex. Collecting the creatures is what I play those types of games for.

    And the reward isn’t the little completion diploma Oak gives you to print out. It’s the self satisfaction that comes with finishing your goal. Like getting all the achievements in a game; I don’t get anything whatsoever for that, but I still like to do it. Because I’m a completionist.

  • 7112@lemmy.world
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    20 hours ago

    Super-bosses that award ultimate weapons… like why am I going to use this weapon now that the biggest challenge is done?

  • Soupbreaker@lemmy.world
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    16 hours ago

    I enjoy seeing the little achievement pop-ups, especially when it’s a rare one, but I almost never go out of my way to get any. Don’t see the point, tbh. I’m not interested in playing the game in a way that’s less fun for me, just to check an utterly meaningless box. I guess you could reasonably argue that every goal in a game (quests, completion, exploration, what-have-you) is meaningless, but achievements have always struck me as particularly hollow.

    • Zozano@aussie.zone
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      9 hours ago

      I’m an achievement hunter, I have 115 perfect games on Steam. Many of the games I’ve completed 100% are extremely difficult;

      list of games
      • Shovel Knight
      • Offspring Fling
      • Dead Cells
      • Dark Souls, +2 +3
      • Hotline Miami, +2
      • Binding of Isaac, + Rebirth
      • etc.

      I have two points to make:

      First, the Achievement Hunting community is autistic as fuck. I don’t mean that as an insult (I believe I’m on the spectrum myself), but rather, I’m convinced there is a correlation.

      Second, I believe achievement hunting is like the difference between playing sports for fun, or playing sports competitively/professionally. The challenge of 100% is occasionally so far beyond whatever ‘difficulty setting’ the game ships with.

      I believe some blend of these two factors are the impetus for achievement hunting (in most cases).

      In any case, I don’t disagree with you, achievements can feel hollow. In some ways, I think they have contributed to games losing their magic.

      Gone are the days of some rare and obscure secrets a game has, because you’ll always know there is something you missed when you check your achievements.

      “Discover the secret in the rotting wood graveyard” OK, cool, just fucking ruin the surprise I guess?

      From a development standpoint it kinda makes sense, you do want your audience to experience everything the team worked on, but yeah, magic gone…

  • Dr. Bob@lemmy.ca
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    19 hours ago

    I cleared all the question marks in Skellige in Witcher 3. I expected…something…anything?

  • thingsiplay@lemmy.ml
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    20 hours ago

    Oh BTW I am currently waiting to complete a “challenge” (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, “The Stanley Parable” has a famous achievement, that you get if you don’t launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.

    But wait, why don’t I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!

    • EarMaster@lemmy.world
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      18 hours ago

      The Stanley Parable is a meta game - a game about playing and making games. And there you are having fun not playing a game…

  • Bustedknuckles@lemmy.world
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    24 hours ago

    You can beat factorio with extremely inefficient gameplay, layout, etc. There are two achievements in that sort of “taught” me how to play better. First was the one that limited how many items you could handcraft, and second was the speedrun achievements. Both were doable but forced me to automate more and plan things out in advance, and I can’t remember any other game’s achievements that qualitatively changed how I played.

  • mohab@piefed.social
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    16 hours ago

    Challenges in action games are worth completing most of the time because they’re typically designed to either drive home the intended purpose of individual combat mechanics, or outright reveal mechanics too advanced to cover by basic tutorials—e.g. dodge counter in Hi-Fi Rush.